using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class UITab : UICan<Transform>
{
	
	override protected bool isComponentActive (Transform component)
	{
		return component.gameObject.activeSelf;
	}
	
	override protected void setComponentActive (Transform component, bool status)
	{
		component.gameObject.SetActive (status);
	}
}
